Building Evidence: Simulation for Early-Stage Discovery

Diag_1 (1)

In Fig-1, one thing to note is that three P&P (Pick – Place) machines have been used. It is quite normal to use multiple P&P machines, especially when the circuit on the PCB to be produced is complex. P&P machines being slower than others, it is preferable that the multiple P&P machines are balanced, i.e., one tries such that the cycle-times for each are as close to each other for most PCB designs. This helps in optimising the time taken in the P&P process. [A Pick – Place machine automates placing of electronic components (like resistors, capacitors, ICs) onto printed circuit boards (PCBs) with high speed and precision, picking them from feeders and placing them onto designated spots].

Consider a machine M in a pipeline (Fig-1) which we call the current (or this) machine (Fig-2). We may assume that if it starts its run (i.e., starts processing a PCB P on its input) at time T, time ΔT (cycle-time) will be needed to finish its operation before it places the PCB at its output. At T + ΔT, the conveyance logic of the simulation engine carries the output PCB from M to the input of the next machine.

Machine Type Cycle Time Short-stop Type Short-stop Duration Short-stop Repetition
Mean SD Mean SD Mean SD
Pick-and-Place 25 2 Error-1 30 5 900 115
Error-2 50 10 1800 150
Error-3 20 5 1000 135

Table-1: Values used in simulation as provided by domain expert Note: a) All durations in the table are in seconds b) actual short-stop types obfuscated for IP protection Configuration parameters also included changeover intervals, breakdown percentages and repetition.

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